humanus digitaltecture : response 1

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life ID: 2222255, generation 207

genetics & simulation

For HD:R1 genetic (genetics may be applied in architecture in a real and natural way, it is real genetic architecture for which information is necessary combined contribution from both architects and geneticists, see definitions) approach was chosen.
However it was impossibe to create a real genetic example as there are no geneticists in authors friends list. ...Joining genetics and digi, creating a simulation of genetic architecture?

Digital onscreen genetics may consist of:

and it simulates the possibe genetic future:
Classical past Modern present Genetic future
Chronology Until 19th century 20th century Starting with 20th century
Formal system Verticalisation Horizontalisation Organic forming
Material system Stone, brick and wood Concrete, steel, glass and plastic Software controlled DNA: plants, flesh and bone
Process and construction system Manual processing of every part Mass unified production by machinery for every similar part Automatised production and natural growth of different parts

some of computational methods in reach

artificial life

evolutionary algorithms

pathfinding

physics

sensors

where?

say Vienna & calling.

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What would Francis I say, if in the main atrium of a building supervised by him and completed in 1815, one would throw in a seed for organism

tools

Language used- Java
Libraries- Bullet Physics, OpenGL, Traer physics, vector and polygon math libraries, OBJ importers, sensor drivers, a.o.

the algorithm

1 set up simulation environment

Load all necessary code, set global constants, variables

2 get world space

Load existing model or read new using sensors

3 get world paremeters and place into environment

Get space dimensions, mins and maxes, place into environment

3 apply physics laws

Set up space physics - gravity, drag, collisions, forces between objects

4 initialise life

Set up life variables, constants, size, characteristics, selection, reproduction, termination rules

5 pass world to life knowing

Life reads world, sets up key points (“the seed points”)

6 pass sensors to life knowing

Life reads human paths, vibration, light, temperature etc.

7 simulate

Selection, Reproduction, Termination, Physics, Rules, Form, Structure

8 control

Pause, start, stop, reset

9 evaluation by randomness

Export, visualise

life growing

WORLD SPACE Loaded space- atrium. Based on model, no space capturing sensors used, yet.
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WORLD PARAMETERS
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PHYSICS Gravity, drag, collision detection etc.
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LIFE INIT & WORLD KNOWING Life reads space and finds the key points for growing, randomises growing algorithm and starts generation.
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LIFE Lifes representation as 3D cellular automata. Birth phase.
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LIFE Child phase.
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Lifes representation as physical organism. Inner forces between cells, forces of world, inner and ouer equilibrium.
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Tends to sleep & glow in the dark (input from the light sensor)
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Distortion force applied to life (as read by the force sensors)
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Oscillation towards equilibrium. The more fit lifes generation, the less outer forces can affect it.
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LIFE ID: 231353 Generation: 70 Frame: 1459. Lifes representation as body.
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The size of cells and joints is affected by temperature (as read by the temperature sensors)
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life ID: 230596 Generation: 200 Frame: 236

LIFE ID: 230596 Generation: 200 Frame: 236
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