camera:
35mm & 0.035 CoC for DOF calculus assumed (resolution 3000x2000px)
lighting:
metal halide iodide (HMI) hotlights @6500K through softboxes, using reflectors
tools:
modelled using blender3d 2.49b
photographed using LuxRender 0.7.1, unbiased method
LuxRender:
metropolis sampler @ strength 0.6
bidirectional path surface integrator @ 16 depth
mitchell filter @ 0.3(3) sharpness
LDR output (linear tone mapping with custom WB)
no light groups
object VR rendered using biased method
delivered in Adobe Flash SWF packaging